I'm currently a Lead surface designer and 3d Modeler in the automotive industry My previous employment was with the Digital Modeling and Visualization group at Honda R&D from 20112021 I mainly work with Modo and Alias but have jumped head first into VR sketching, sculpting and modeling. I'm always interested in new creation techniques and processes that can help the creative workflow. I am proficient in 3d Modeling, Sculpting and Design: Specialized in Alias Autostudio, Modo, Cinema 4D & Gravity Sketch. I use these tools for rapid surface and form development with attention to proportion, details and surface quality for automotive design maturation, development and prototyping. (milled clay or hard models and rapid prototype parts) I'm interested in research and development for polygon modeling workflows, reverse engineering and rapid 3D modeling. This is a place for me to share my techniques.