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GT4 is often considered as one of the greatest racing games of all time, but what if I told you that the challenge of its much lauded career mode is only held together by a handful of design choices? As unbelievable as it may seem, this video explains how and why that came to be...
Music (in order):
The Motorious Zone (Ingame Version) Isamu Ohira (Gran Turismo 4)
Hypnosis (Ingame Version) Isamu Ohira (Gran Turismo 4)
From The East To The West Isamu Ohira (Gran Turismo 4)
Quiet Curves Hiroshi Okubo and Asaka Sakai (Ridge Racer Type 4)
Light Velocity Ver. II (Ingame Version) Isamu Ohira (Gran Turismo 4)
Take Your Dream On Isamu Ohira (Gran Turismo 4)
Race Day Masanori Takeuchi (Sega GT 2002)
Race Menu 1 Isamu Ohira (Gran Turismo 4)
Channels credited:
/ @amouravecungranda
/ @tplmotorsport
/ @doughtinator
/ @paragleiber
/ @thegtstech
0:00 Introduction
1:33 What is a ‘Progression Skip’?
2:27 Special Conditions Events
5:03 OneMake Events
14:09 Endurance Events
17:51 Japanese Events
19:46 American Events
20:51 European Events
24:39 Why GT4 Was Designed Like This