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KIWI TALKZ

To celebrate the 20th anniversary of Metroid Prime, Lead Technical Engineer on the Metroid Prime Trilogy, Jack Mathews returns to the show talk all about the behind the scenes development of the game.

#metroidprime #metroid #nintendo

You can watch our previous podcast here
   • #116  Jack Mathews Interview (Lead T...  

TIMESTAMPS
00:00 Intro
00:47 How Often Super Metroid Was Referred To During Development
02:20 A.I Systems/Beetle In Chozo Ruins
05:45 Chozo Ruins Was The First Area Worked On
06:44 Mirror Plate In Chozo Ruins
07:45 Finding Ways To Show Samus’ Reflection In First Person
09:00 Reflections Causing Frame Rate Issues
10:40 Third Person Vs First Person Optimisation
11:20 Why Speed Booster/Shinespark Isnt In The Prime Games/Motion Sickness
16:20 Limitations On The Space Jump & Screw Attack
19:34 Andy O’Neil’s Contributions
24:00 Crunch On Prime 1/Retro Studios Old Studio
27:25 Whata Burger Story/Debugging During Crunch
29:38 Bug In The Pause Screen Story
30:00 Elevator Glitch Story
36:30 Wanting The Metroids To Be More Dangerous In The Prime Games
39:11 Writing And Story Of Prime Games/Video Game Writing Problems
43:00 Environmental Story Telling Of Prime 1 & Super Metroid
44:20 Why The Fetch Quests Were Implemented
46:00 Prime 1’s Pacing
47:20 Why Kraid Was Cut/Omega Pirate Scripting
50:30 Parasite Queen
52:00 Flaaghra
54:10 Thardus/MetaRidley
55:20 Metroid Prime Battle
56:20 Bosses Of Prime 2/Development Problems Of Prime 2
57:20 Difficulty Vs Stressfulness To The Player/Prime 2 Examples
1:01:00 Difficulty Of Light Bubbles In Prime 2
1:02:50 Prime 4 Will Not Be Metroids Breath Of The Wild Moment
1:05:00 Fans Having Unrealistic Expectations
1:07:00 Jack Misses Working For Nintendo/Prime 4 Wishes
1:08:26 Metroid Prime HD Rumors/Game Rumors
1:10:50 Kiwi Thanks Jack & Devs As Metroid Prime Helped Him Cope With His Mother’s Death
1:11:13 Jack & Kiwi Reflect On Feeling Old & Prime 1
1:12:20 QOL Improvements Jack Would Want For Prime 1 HD
1:13:50 Elevator Between Phendrana Drifts & Tallon IV Overworld Wasnt Considered
1:15:40 During Development The Devs Were Constantly Worried Prime 1 Would Be Too Short

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