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1989 [60fps] Gradius III 2039620pts TypeB Loop4-1

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グラディウスIII 伝説から神話へ / Gradius III (Japan) Konami 1989 2,039,620pts Player G3Fleako 収録Ver Mameplus0.141u3 1周ノーミス、27で1ミス、39で7ミス その後で3周クリアして41Cまでです。

Game replay site https://replayburners.blog.jp

グラディウスIII 伝説から神話へ

発売年1989.12
開発元コナミ工業 発売元コナミ
ジャンルシューティング
コントローラ8方向レバー+3ボタン
システムボード専用基板
CPU構成[68000 (2), Z80] 音源チップ[YM2151, 007232]

「グラディウス」「沙羅曼蛇」「グラディウスII」と続いた人気シリーズの4作目。今作ではゲームレベルをビギナーとテクニカルから選択できるようになったほか、ウェポンタイプとシールドライフが選択できるタイプセレクトと各パワーメーターを自由にセレクトできるエディットモードが登場。またパワーアップのバリエーションも増え、ステージ構成にも3Dスクロールステージが登場するなどの新要素も盛り込まれている。画面の処理落ちやあまりにも高すぎる難易度設定のためか、これまでのようなヒット作にはならなかったが、そんな中でもループプレイするプレイヤーが登場したことにはもはや脱帽ものである。全10ステージ。

Gradius III Densetsu Kara Shinwae (c) 1989 Konami.

The Vic Viper starfighter returns to battle the onslaughts of the Bacterion Empire.

TECHNICAL

Konami TMNT Based Hardware
Game ID : GX945

Main CPU : (2x) 68000 (@ 10 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : YM2151 (@ 3.579545 Mhz), K007232 (@ 3.579545 Mhz)

Players : 2
Control : 8way joystick
Buttons : 3

TRIVIA

Gradius III was released in December 1989 in Japan.

The subtitle of this game translates from Japanese as 'From Legend to Myth'.

This game is known outside Japan (and Asia) as "Gradius III".

Konami released a limitededition soundtrack album for this game (Gradius Arcade Soundtrack KMCA155) on 03/04/2002.

TIPS AND TRICKS

* Power meters:
1) Type A:
Missile: Falls to the ground, then slides along it until it hits something.
Double: Fires a bullet at 45 degrees up as well as forward.
Laser: Replaces your bullets with a blue beam.
2) Type B:
Spread Bomb: Large explosion of death.
Tail Gun: Fires backwards as well as forwards.
Ripple: Salamander's ripple laser.
3) Type C:
2Way: Bombs fall up and down.
Vertical: Fires a bullet directly upward as well as forward.
C. Laser: Toothpaste laser rides again.
4) Type D:
Photon Torpedo: Similar to standard missile, but goes straight through enemies.
Free Way: Fires in direction your ship is moving.
Twin Laser: Twin sets of short beams.

* Edit mode weapons:
1) Missile:
Normal: Falls to the ground, then slides along it until it hits something.
Control: Flies vaguely in direction ship is moving.
Upper: Gravitydefying upward missile.
S.Spread: Backwardsfiring spread bomb.
2) Double:
Vertical: Fires a bullet directly upward as well as forward.
Spread Gun: Fires diverging bullets forwards. Select twice for triple shot.
Tail Gun: Fires backwards as well as forwards.
Free Way: Fires in direction your ship is moving.
3) Laser:
Twin Laser: Twin sets of short beams.
Ripple: Expanding loops of destruction.
E. Laser: RType style chargeup weapon.
C. Laser: Toothpaste laser once again.
4) Option:
Option: The multiple we all know and love.
S. Option: Strangely behaved multiple with a mind of its own.
5) ?:
Force Field: Allover protection.
Shield: Nemesisstyle twin barriers.
Free Shield: Barriers which can be stuck anywhere on the ship.
Reduce: Shrinks the spaceship. Can be selected twice.
6) !:
Normal: Return to normal bullets.
Speed Down: Reverses the effects of speed up.
Option: Another chance to select a multiple.

* Change BGM : In Stage 3 (In The Wind), around the Tshaped cliff, you will find an enemy bay against the wall and under a ceiling, which is nearly impossible to hit except with the use of some types of Missiles and the S.Option. Destroy it and the BGM in the stage will change.

* Play First Level Of "Salamander" Or Gradius : In Stage 10, when you are at the last boss of the game, get hit by the boss' attack that comes out of its mouth. You will then be taken either to Salamander stage 1 or Gradius stage 1.

* Stage Skip :
1. Turn Odd Number Dip Switches except Dip 15 AFTER boot up. As follows :
Coin A = 1 Coin/6 Credits
Coin B = 1 Coin/6 Credits
Lives = 3
Cabinet = Upright
Bonus Life = 50000
Difficulty = Hard
Demo Sounds = Off
Flip Screen = On
Upright Controls = Single
Service Mode = On
Unknown = Off

2. In game, hold Service Switch (Coin 3 = Key 7 in Mame) then press 1P Start Button.

STAFF

Director : Hiroyasu Machiguchi
Game programmers : T. Shimomura, Yuko Itoh, M. Ozawa
Graphic designers : T. Miyoshi, M. Igarashi, R. Itoh, K. Hattori, Y. Asano
Sound editors : J. Kaneda, S. Fukami, M. Higashino, K. Nakamura, Mutsuhiko Izumi
Engineer : K. Ban, K. Itoh
Title designers : F. Shibuya, M. Yoshihashi

SOURCES

Game's ROM.
Game's screenshots.

posted by er1sporhb