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23 mistakes we made making our first game

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BiteMe Games

After 18 months, today we've released our first game, Forge Industry. It wasn't all smooth sailing however, so in this video, Thomas and Marnix go over some of the mistakes they've made, so you don't make them as well.

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https://store.steampowered.com/app/21...

Timestamps:
00:00 We released a game!
00:56 1. Going in blind
01:38 2. Scope too big
02:17 3. Scope changes
02:53 4. No prototyping
03:09 5. Not enough commitment
04:27 6. Friends as colleagues
05:16 7. Not enough playtesting
06:36 8. Code reviews
07:06 Bonus. Drunk commits
07:47 9. Too many distractions
08:48 10. Not looking for funding
09:12 11. Lacking talent
10:05 12. Bad core
10:40 13. Rewriting code
11:30 14. "I'll do this later"
12:11 15. Overpromising
13:01 16. Using and removing assets
13:50 17. Listening too much to certain feedback
15:07 18. Localization is pain
16:22 19. Polishing up parts
17:37 20. Bad marketing
18:49 21. No iterative development
19:36 22. Too tight deadline
20:07 23. Not going golden
21:13 Closing thoughts



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posted by dravidico8l