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2D Characters in 3D Worlds (and how I improved them)

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JayTheDevGuy

The most overproduced possible way for me to explain why I think little paper guys in video games are neat. Credit for the SDF idea goes to my friend MorganLaK! Their links are below:

ClassyHam recently did a writeup on how they recreated this effect in Material Maker and Unreal Engine, if anyone is interested in implementing this for themselves I highly recommend their writeup: https://classyham.com/Sharplineswit...

CG Cookie’s Normal Map video:
   • Deconstructing a Normal Map (CGC Week...  

Valve’s article on distance fields:
https://steamcdna.akamaihd.net/apps/...

Another useful article on distance fields by Joyrok:
https://joyrok.com/WhatAreSDFsAnyway

My old friend Morgan who figured out the hard stuff:
https://www.tumblr.com/morganalakay
  / morganlak  

My socials (please don’t follow):
  / jaythedevguy  

posted by gold9z