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3 Rules to make your RPG scary

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Sandy of Cthulhu

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Gaming Practicum: sitting around your gaming table, in a welllit room, drinks and bags of chips handy, it can be hard to make your players feel scared. But in a game like Sandy Petersen's Cthulhu Mythos for Pathfinder or 5e, or Call of Cthulhu, aren't they SUPPOSED to feel scared? How does Sandy try to evoke this?

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Finally, many thanks to my patient production team for helping turn my somewhat bizarre imaginings into reality!

Lincoln Petersen, Manager
Edgar Munguia, Editor
Tony Mastrangeli, Graphics
Kent Hamilton, Art
Scott Simpson, Consultant

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