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5 lessons learned working on World of Warcraft

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Andrew Chambers Design

While I was a game designer at Blizzard on World of Warcraft, not only was I able to make some pretty incredible content, got to work alongside some wonderfully talented developers, I also learned some critical design and development lessons.

Id like to share 5 of them with you here today.

— Chapters —
00:00 Intro
00:29 Fantasy First
05:14 Foster Junior Talents
07:57 Iteration Equals Quality
12:14 No Talented Jerks
15:40 Massive isn't Social

— Contact Information —
My email [email protected]

posted by Julijanah0d