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5 Rules for Design Tools - Developing RPG and Tabletop tools for other people to be creative!

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Thank you to Nate Taylor, the Creative Director over at Dwarven Forge, for guest writing this episode! ( https://shop.dwarvenforge.com/ )

We've seen a lot of sandbox games and tools to make designing more accessible emerging and it got us all thinking: how do you design the tools to let someone else have enough flexibility to design their own experience? How do you prevent getting lost in the weeds of tool designing? Is this just toolception? But here are 6 guiding principles that can help solidify your designs so that players can solidify theirs in ways you never expected.

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posted by shearbhnh