With every new Fire Emblem game, features get added, removed, refined or completely reset. Personally, I never really know what I actually want in Fire Emblem when it comes to a new mechanic. But what this editorial video concerns itself with today is... what are some of these features, mechanics and overall design decisions that the series doesn't need? What practices and the like shouldn't come back? This video focuses on both recent trends from games like Fire Emblem Three Houses and Fire Emblem Engage, as well as long standing practices that still are present in their newer titles.
Script Writer: Faerghast
Script Editor: Moltz23, Mythril Zenith
Footage Credits:
@poledoo
@Pheonixmaster1
@AlpaxLP
@SpikeyNDS
@Hawlo
YedKnowsAll / yedknowsall
Fates Class Tree Graphic https://imgur.com/hnyzhEc
Intro 00:00
Save Slots 3:15
Reinforcements 4:43
Support Ranks 7:27
Resources 8:40
Gacha 13:25
Reclassing 15:03
SelfInsert 17:54
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#fireemblem #fireemblemengage #fireemblemthreehouses