a chat with Kurt Harland Larson about InSoc, writing game music, games in general, music in general, and more
sections:
0:00 Intro
0:26 Information Society and collaboration
2:23 The Role of Producers
8:12 working with Fred
13:33 Getting in the Games Industry
21:11 Age for Games
25:15 Mark Miller / working from home
28:47 Devkits
31:16 Limitations
37:09 Dynamic Music
38:20 "Listening" to game music
40:29 Making Sega Tunes
43:00 BALLZ3DO and CAD
46:01 "Hollywoodification" of games
48:27 Slipgate Ironworks MMO
51:59 Technical Sound Focus
55:48 Working with GEMS
1:01:23 (End)
links / citations:
[1] https://www.discogs.com/master/17880...
[2] using GEMS • How to make Sega Genesis music (in 1994)
[3] https://www.discogs.com/release/72210...
[4] https://web.archive.org/web/199802091...
[5] super secret coded message • "Super Secret Coded Message" (1988) F...
[6] https://www.discogs.com/release/29420...
[7] https://web.archive.org/web/199802050...
[8] http://iasig.org/pubs/journals/news01...
[9] kurt larson speaks • Kurt Larson Speaks
additional footage from...
space invaders vid
• Space Invaders 1978 Arcade Gameplay
asteroids vid
• Arcade Game: Asteroids (1979 Atari)
pacman
• Arcade Longplay PacMan (1980) Midway
searching youtube for "biggest fl studio project"
• Jumble [FLP DEMONSTRATION] Biggest Pr...
Soul Reaver Soundtrack (pls listen to Cathedral and think about 500KB)
• Legacy of Kain: Soul Reaver The Com...
Horizon Zero Dawn
• Horizon: Zero Dawn (2K) FULL GAME...
Information Society can be found at...
http://informationsociety.us
/ informationsociety
/ informationsociety
/ insoc
/ informationsociety_official
GST♥ can be found at...
/ gstdaisuki
https://gst3.creatorspring.com/
/ gstdaisuki
http://gstdaisuki.tumblr.com/
/ discord
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