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A truly 2D game isn't what you think it is...

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NivMiz

Hey folks! It's been a while, and I'm back with a pretty different type of video that my previous ones! In the video, I talk about my journey to create a simple 2D renderer, from a firstperson perspective. It's a pretty unintuitive concept to understand in the first place, much less actually implement in code, but I'm very proud of the result I ended up with! I also spent a lot of time and effort working on the video itself, visualizations and all, so I really hope you enjoy it. I really do think this is my best video yet.
I was also very inspired by ‪@SebastianLague‬ & ‪@CodeParade‬ in making this video, so if you enjoyed it, be sure to check out their channels as well.

Source code for this project https://github.com/NivMiz0/FlatlandE...

Support me on Patreon   / nivmizgames  
Join my Discord   / discord  
Buy my commercial game, SINGULARIUM https://store.steampowered.com/app/26...

Play my small games: https://nivmizzer.itch.io/

Video was made with Motion Canvas https://motioncanvas.io/

Chapters:
0:00 Intro
0:37 What Does First Person Even Mean In 2D?
2:14 Ray Marching & SDFs
5:21 Different Shapes & Fog
7:17 Fixing Our Performance Issues
9:29 Fixing the Strange Flickering
11:14 3D Illusion
11:59 Adding Gameplay
12:23 Outro

#GameDev #codingadventure #maths #unity #indiegamedev #devlog

posted by uzano1v