In this special addon episode, we adapt our particles system for the special requirements of VR including making the particles face the camera instead of aligning with the view plane, and making them staying oriented in the world when the player's head tilts. This episode is only in Unity.
Here's last week's tutorial that shows how to make particles spawn all at once instead of in a steady stream:
• Particle System Burst Particles Adv...
Here's the playlist for all of the videos in the series:
• Creating a Particle System
Shader Book Recommendations
https://www.bencloward.com/resources_...
Theme Music
Peace in the Circuitry Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...
Background Music
Speo Reminiscent
• Speo Reminiscent [Tasty Release]
#UnrealEngine #shadergraph #Unity