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Adding ray tracing (back) to my game engine [Voxel Devlog #17]

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Douglas

Online demo: https://github.com/DouglasDwyer/octo...
Additional voxel models: https://drive.google.com/drive/folder...

It's time for another devlog, and the engine has undergone a groundup rewrite! In this video, I showcase the new ray marched graphics. I discuss the drawbacks of rasterization and the importance of two attributes in voxel engines: pervoxel colors and pervoxel normals. Then, I explain the performance improvements in this iteration of the engine over my initial attempts two years ago.

Music used in the video:
Karl Casey @ White Bat Audio The Saga
Chris Doerksen Chase
Karl Casey @ White Bat Audio End Credits

posted by whiteaunties8u