In this tutorial, we expand on the button shader that we created last week in Unreal and Unity. We adjust the appearance so our button matches the retro Aqua style that Apple made famous in OS X. And again, everything we're doing is procedural so it's resolution independent and uses zero texture memory.
Here's last week's video that shows how to create a simple button:
• Simple Button Procedural Shapes and...
Here's the playlist for the whole series:
• Procedural Shapes and Patterns
Shader Book Recommendations
https://www.bencloward.com/resources_...
Theme Music
Peace in the Circuitry Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...
Background Music
Speo The Little Things
• Speo The Little Things
#UnrealEngine #shadergraph #Unity