A playthrough of JY Team's 1995 unlicensed NES action game, Aladdin.
In 1994 the NES played host to an "official" game based on Aladdin, fully licensed by both Disney and Nintendo. It was a colorized port of the Game Boy game, which was itself a demake of the Sega Genesis game, and it was awful. If you'd like to see it for yourself, you can find my playthrough of it here: • Disney's Aladdin (NES, Licensed versi...
This version, created by Hummer Team, is a demake of Capcom's 1993 SNES game ( • Aladdin (SNES) Playthrough Nintendo... ), and it's a better game in every respect. It features recreations of all the SNES stages, and even though the controls are loose and awkward, the gameplay is a reasonable approximation of the original game.
The graphics are great, and the sprites and backdrops all stay faithful to Capcom's game despite the reduced color depth. As in all of Hummer Team's games, there is some heavy flickering and sprite dropout when the action gets heavy, but it rarely gets in the way of the gameplay.
The net result of Hummer Team's efforts blow the doors off of the embarrassingly poor official NES game. There little reason to play either at this point the SNES and Genesis games that these conversions are based on are clearly the versions to go for but the 8bit demakes do still make for an interesting conversation.
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No cheats were used during the recording of this video.
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