In this episode we look at the design in Amnesia to find some answers to the question: "What makes Amnesia the scary game it is?"
We use the MDA framework as discussed before in the analysis. If you do not know what that is yet, watch the first episode in the Game Plunge series as an introduction to MDA: • How do we analyze games? | Game Plunge
Music in in outro:
Besus y Abrazor Rolemusic: https://freemusicarchive.org/music/Ro... available under a Creative Commons Attribution license http://creativecommons.org/licenses/b...