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An Art Style Beyond Technique: Bengus the Legendary Capcom Artist (Breakdown and Analysis)

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Game Arts

Bengus is one of the legendary capcom artists in the fighting game industry. He has done a lot of art for Capcom games, especially drawing, illustrating, designing characters and concept art for Street Fighter and Dark stalkers. Like any artist, his style has its own unique key components. Here are some elements we see in her concept and promotional art:

Key elements of Bengus his street fighter art style:
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Popular Street Fighter Art Books that contain Kinu Nishimura her promotional and concept art:
Street fighter Character design: https://amzn.to/3xpGKpA (Note: Street Fighter 5 heavy!)
https://amzn.to/3yYyU6t (Capcom design works JP)
https://amzn.to/4bk5Fc5 (Street fighter)
https://amzn.to/4b7F6GG (Dark stalkers)
https://amzn.to/3jYPoUK (Most Popular)
There are a TON of street fighter art books on amazon that represents his works, so I suggest to check the search bar.

Disclaimer: All art and illustrations provided in this video are from Street Fighter and other series, Capcom/Bengus.

Music: Street Fighter music OST

Aboout Bengus drawing art style
Bengus began working for Capcom as an illustrator and character designer since the beginning of the Street Fighter series (1987). Bengus played a huge role in designing the original Street Fighter cast, along with the Darkstalkers cast. Bengus's influential character designs and illustrations quickly became iconic, defining Capcom's recognizable art style. Bengus drew characters with disproportionately large, defined muscles and big hands & feet — purposefully designed to be clear and easy to see onscreen. This visual style was a distinguishable aspect of Capcom's most defining 2D and 3D fighting games. Over the years, Bengus has demonstrated that he can also draw in other more " realistic" and "anime" styles.

Do you like to read or improve your art style? Consider my author page: https://amzn.to/3OXWyVf
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#sreetfighter #gameart #gameartist

posted by astrocafebp