Hey there, Gamologists! Get ready for another thrilling episode of Architect Reactions, where we welcome back the dynamic duo who have worked on countless astonishing projects Alexis and Benjamin! In this installment, they'll be diving deep into the captivating world of the BioShock games, analyzing the architectural marvels and mindbending designs that have made this series an iconic masterpiece. From the aweinspiring art deco style of Rapture to the dystopian steampunk aesthetic of Columbia, Alexis and Benjamin will share their expert insights on the feasibility and practicality of these incredible structures. Can a city really be built to float among the clouds? Is it possible to create a thriving metropolis in the depths of the ocean? Join us as we explore these fascinating questions and more!
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Released in 2007, BioShock is a groundbreaking firstperson shooter developed by 2K Boston (later known as Irrational Games) and 2K Australia, and published by 2K. The game takes players on a journey to the year 1960, where they step into the shoes of Jack, a plane crash survivor who stumbles upon the hidden underwater city of Rapture. This onceutopian society, envisioned and built by the ambitious business magnate Andrew Ryan, has fallen into chaos and despair. As Alexis and Benjamin guide us through the architectural wonders of Rapture, they'll discuss the design principles that make this city so memorable, from its grand art deco skyscrapers to its eerie, dilapidated interiors. They'll also delve into the challenges of creating a selfsustaining city beneath the waves and the engineering feats required to make such a vision a reality. So, grab your wrench, equip your plasmids, and join us on this unforgettable journey through the world of BioShock, as seen through the eyes of two brilliant architects!
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Architects REACT to Bioshock Cities | Rapture and Columbia