Ubisoft Massive's Avatar Frontiers of Pandora is a simply incredible game, the studio's Snowdrop Engine entering the next generation age with a stunning level of detail and ray traced lighting. In this exploration of the game, Alex Battaglia takes us through Avatar, showcases its micro and macrolevel detail and in a lastminute change to the video, talks us through the 'unobtainium' max settings preset that addresses almost all of his minor quibbles on the game's visual features.
Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe
Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: https://bit.ly/3jEGjvx
Want some DFbranded teeshirts, mugs, hoodies and more? Check out our store: https://store.digitalfoundry.net
For commercial enquiries, please contact [email protected]
00:00:00 Introduction
00:02:39 NextGen Lighting with Ray Traced Global Illumination and Reflections
00:08:11 World Detail On the SmallScale
00:09:49 Vistas, Skies, and Volumetrics
00:11:43 Interactivty and Physics
00:13:15 NextGen Ray Traced Audio
00:15:07 "Unobtanium" Max Settings and Room for Improvement
00:17:52 How does it play?
00:21:54 Conclusion