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Balatro's 'Cursed' Design Problem

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Balatro is the current game design darling. But even the designer is aware of a ‘fundamental design flaw’. What is it, can it be fixed, and what does it teach us about making games for people?

=== Sources and Resources ===

Sources

[1] [AMA] I am localthunk, developer and artist for Balatro. Ask me anything! | Reddit
  / ama_i_am_localthunk_developer_and_artist_for  

[2] GD Column 17: Water Finds a Crack | Designer Notes
http://www.designernotes.com/gamede...

[3] 136: Going in Blind with Balatro | Eggplant
https://eggplant.show/136goinginbl...

[4] Postmortem: McMillen and Himsl's The Binding of Isaac | Game Developer
https://www.gamedeveloper.com/busines...

[5] Isaac vs Mewgenics | Steam
https://store.steampowered.com/news/a...

[6] External Item Descriptions | Steam Workshop
https://steamcommunity.com/sharedfile...

=== Credits ===

Music provided by Epidemic Sound https://www.epidemicsound.com/referra... (Referral Link)

=== Subtitles ===

Contribute translated subtitles https://amara.org/videos/qZaMrU6iDy4J/

posted by kassad86di