We've previously touched upon starting a studio, but I always left out a bunch of the details as they are very country/experiencespecific. In this video, I go through Michael Futter's Gamedev Business Handbook and share some of the key insights he has with you.
Thank you to our Patrons:
Jesse SegunOside
Lucas H. da Silva
Jacob Rutter
Bart Mamzer
Lolicide
Kyle Gilliam
panD3MONium Games
Jonathan E.S.P.
Dj S
Game Dev With Michael
Florian Alushaj
gageperrygames
NeatWare Grzegorz Kiernozek
Do you want even more content regarding making your own studio and getting an indepth look at how we run BiteMe Games? Or maybe even get some dedicated coaching? Check out our Patreon:
/ bitemegames
Timestamps:
00:00 You need to incorporate
01:18 Splitting business and personal
02:35 Track & Categorize everything
03:50 Legal framework
04:35 Stages of development
05:13 External IP
05:51 Negotiating
08:36 Crowdfunding
09:23 Early Access
10:45 General thoughts
12:21 Patreon
13:01 Next book?
13:32 Outro
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