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BattleBit Remastered - Focused Audio Implementation

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SgtOkiDoki

In BattleBit, before, all the sounds were mixed up and it was super chaotic, even with the 3D sound stuff. You couldn't really tell what was going on. But now, we've made it so the important sounds are louder and the less important ones are quieter. This way, you can actually figure out where the enemy is and where the shots are coming from.

Additionally, crack sounds were added for any bullet that is faster than the speed of the sound if they are near close to you, making it easier to tell the direction of the shooter.

On top of all this, to encourage retreating when the player gets shot, there will be a brief 34 second period of sound muffling. This occurs while the player is bleeding or just after being shot.

posted by milfway27