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Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in Games

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Is your video game boss too easy? Too hard? Too long? Too short? Hang on, you might be looking at it wrong. You might make a better boss fight if you focus on engagement instead. Let's talk about designing engaging boss fights, with a few good and bad examples of engagement in boss battles.

Featuring:
A Hat In Time
Sonic 06
Final Fantasy X
Final Fantasy XII
Borderlands
Castle Crashers

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#ahatintime #ffx #sonic06

posted by cmaferrarigy