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Breaking the Limits of Creativity | Conker's Bad Fur Day Retrospective

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In today's retrospective, we take a look at Conker's Bad Fur Day on its 20th anniversary and examine why breaking the limits of creativity can create something marvelous. Released in 2001 as one of the final games on the Nintendo 64, Rare's raunchy platforming masterpiece has become a cult classic and a fan favorite among fans of the company. It relishes being as crude, immature, and offensive as possible — and on the whole, it succeeds. Why does Conker still hold a place in the heart of gamers today, and how well does it hold up 20 years later? Let's find out. #ConkersBadFurDay #Rare #Nintendo

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TIMECODES

00:00 — INTRO
01:28 — DEVELOPMENT (TWELVE TALES: CONKER 64)
07:10 — GAMEPLAY
12:08 — LEVELS AND OBJECTIVES
17:14 — HUMOR
21:05 — AESTHETICS AND TECHNICAL ACHIEVEMENTS
25:17 — MULTIPLAYER
28:19 — NARRATIVE AND ENDING
34:06 — CONKER: LIVE AND RELOADED
43:17 — FUTURE OF THE SERIES
45:43 — CONCLUSION

SOURCES / RECOMMENDED READING:
IGN: Conker Has a Bad Day (https://bit.ly/3bfEgft)
GoNintendo: Rare Explains What Led to Twelve Tales: Conker 64’s Tonal Shift Into Conker’s Bad Fur Day (https://bit.ly/2PCl6rO)
Rare Replay: The Making of Conker’s Bad Fur Day (https://bit.ly/3sWb0QZ)
Conker’s Bad Fur Day Director’s Commentary (https://bit.ly/3bktEvY)
Gamikia: Interview with Chris Seavor (https://bit.ly/3ebHuCE)
NotEnoughShaders: Donnchadh Murphy Talks About Rare (https://bit.ly/3ecR7Rs)
Unseen64: Conker’s Other Bad Day (https://bit.ly/3sJ6dSO)
Rare Revealed: Conker Gettin’ Medieval Concept Art (https://bit.ly/2PEZ3AV)

posted by tegenzitit