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Brian Walker - Procedural level design in Brogue and beyond
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Talk from the Roguelike Celebration 2018 http://roguelike.club
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coronendm
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Brian Bucklew Dungeon Generation via Wave Function Collapse
Procedural Level Design in Eldritch
Eric Billingsley Scopeddown design: Making a tiny roguelike
Josh Ge How to Make a Roguelike
Plot and Parcel: Procedural Level Design in XCOM 2
Danny Day Dynamic EventListeners in Desktop Dungeons
Herbert Wolverson Procedural Map Generation Techniques
Procedurally Generating History in Caves of Qud
Mark Johnson Generating Riddles for a Generated World
Brogue | Roguelike Library
A CHASM of Mediocrity Procedurally Generated Metroidvanias
SGC21 Oskar Stålberg Beyond Townscapers
Procedural Generation: Programming The Universe
UCSC CMPM 147 Generative Design, Tarn Adams Guest Talk November 2019
Continuous World Generation in No Man's Sky
Tarn Adams Villains in Dwarf Fortress
Jason Grinblat Procedural History in Caves of Qud
Ben Berman Machine Learning and Level Generation
Procedural Modeling Using Graph Grammars
How Unexplored 2 Generates Entire Fantasy Worlds from Scratch | Artifacts #1
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