In this session, Unreal Engine Instructor Sam Deiter guides you through the various tools Unreal Engine 5 provides to help build massive open worlds, including the Open World Template Map, World Partition, One File Per Actor, HLOD, Level Instancing, Data Layers, Virtual Shadow Maps, Virtual Textures, and the Nanite virtualized micropolygon geometry system.
We’re excited to bring you sessions from Unreal Fest 2022, available to watch on demand: https://www.unrealengine.com/enUS/ev...