Events are great for crossing boundary lines in your application or game without coupling components together. Objects can subscribe to an event and be notified whenever the publisher performs a specific action.
Delegates are the building blocks of events, so listen closely and you'll learn all about them!
❤ Become a Tarobro on Patreon: / tarodev
=========
SUBSCRIBE: https://bit.ly/3eqG1Z6
DISCORD: / discord
✅ MORE TUTORIALS: / tarodev
0:00 Delegate keyword
3:48 EventHandler
4:34 Action
5:13 Generic Action
6:02 Func
6:40 Practical Example
7:50 Static
9:05 Event keyword
10:20 UnityEvent
12:30 Unsubscribing
14:50 Decoupling
16:20 Delegates as parameters