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Can You Beat A Level 100 Hoppip With A Level 5 Totodile?

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Challenger Andy

Join me on my quest to defeat a level 100 Hoppip, on the way calculating insane probabilities, uncovering scandals, and generally hating myself the entire time.

Support me!
Donation Link (Preferred): https://streamlabs.com/challengerandy
SubscribeStar: https://www.subscribestar.com/challen...

Huge thanks to Brad for creating this Rom and to Chance for helping me with the more complicated calculations and checking my work!

The VOD for this run does not include any part of the Hoppip Strategy, but here it is anyway (it's not very good quality). It was sometimes done at the same time as one of my Minecraft Runs:
   • Minecraft: No LeftClick, No Jumping,...  

All VODs:    / @challengerandyofficial  

I stream on YouTube Mondays, Wednesdays, and Saturdays 69PM PST!

~~~Social Media Links~~~
Discord:   / discord  
Reddit:   / challengerandy  

Clarifications/Expected Complaints:

1. But I found a page on Bulbapedia that IS correct!

After doing a showing of this video, Chance and I once again rechecked some stuff and found that the critical hit page does indeed have correct generation 2 information. However, this information, to the best of my knowledge, as of August 2020, is not found on the Damage page on the wiki, or in the very very least it is not at all clear. Maybe the correct stuff on the site somewhere, but definitely not where I would first look. After only 50 hours, I found this out. This stuff shouldn't be that hard to find.

2. Your set notation is ugly!

I know I used inconsistent set notation, but I thought since I went through it all vocally, I thought this was acceptable. I tried to represent the formula in the way I thought would be easiest to narrate.

3. Some of the transitions are not lined up perfectly like in your previous videos, why?
I apologize if some of the transitions and animations of the formula are not as clear as they could be. The equation took up so many nodes in Blackmagic Fusion, and I am just starting to learn how to use it. As such, any part with formula melted my computer so much that I couldn't easily preview the animations, so I cut a lot of corners with it.

4. Some narration mistakes:
I apologize for the number of mistakes in the narration, especially anywhere where I called stage multipliers "stage modifiers" or when I refer to the max attack reported by Pokémon showdown as 15 instead of 16 (no idea how this happened, I check that number SO many times because it was awkward to say "15 IVs gives an attack of 15".

5. Why does HootHoot have more health than expected at level 1?

Well, that's because I glossed over a small point on what this run actually is. The actual idea of the run was that any Pokémon I caught would be reduced from level 100 to their original level in that area, but this rom has been cucked by memory limits (I'm even playing it in parts so that the memory isn't overloaded). Therefore, to make things easier in a number of ways (in addition to saving A LOT of time), I thought it would be fine to set most Pokémon to level 1 once I had caught them instead. So, I when I was researching the Hoppip strat, I assumed that, if needed, I catch any Pokémon and reduce it to its original level rather than level 1 if needed.

6. Did you really spend over 50 hours researching this?

Yes, plus a couple hundred hours editing this video. Pls share and support me.

7. When will the full run video be out?

Probably quite far in the future. The run is not complete yet, and I have 2 other runs to make videos for (Code Vein and Minecraft).

8. The HP Calculation isn't calculated that way! Use the least significant bit!

I knew about this, but it just would have added what I thought was unnecessary time to the video, and doesn't really matter for the purpose of this video.

Music:

"Space Ambience Atmosphere" by Vilkas Sound

All other music was remixed by me using MIDIs from KHInsider. Here they are in order:

"Opening & Title Screen to Pokémon Hoppip Version"
Original: Pokémon Crystal Opening and Titile Screen

"Krabattle"
Original: "Kraken of the Sea" (Earthbound)

"Hoppip Party"
Original: "Game Corner" (Pokémon Crystal)

PanneonHoppip
Original: "File Select" (Super Mario 64)

Hoppip Gym
Original: Gym Theme (Pokémon Crystal)

Artbound Against a Hoppip
Original: "Rival Battle" (Pokémon Crystal)

Art:
Here's the Hex Maniac source you degenerates: https://www.zerochan.net/2793059

posted by Musuruanabr