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Can you REALLY do both? Juggling game design with another career.

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Adam in Wales - Board Game Design

Is it possible to work 95 and fit a game design career into evenings and weekends. What about family? And hobbies? And friends? And pets? If I can do it, you can do it.



The Adam in Wales: Board Game Designer Journal is available worldwide, via Amazon's print on demand service.

You can also purchase a downloadable PDF of the journal from Drive Thru RPG a the following link: https://www.drivethrurpg.com/product/...

To purchase on Amazon, use the links below.
IF NOT LISTED BELOW, search on your local Amazon for Adam in Wales: Board Game Designer Journal.

UK: https://amzn.eu/d/6HWPjVN
USA: https://a.co/d/63DoQmZ
France: https://amzn.eu/d/cSt7sS5
Germany: https://amzn.eu/d/bcaR6Nw
Italy: https://amzn.eu/d/cYAThwU
Spain: https://amzn.eu/d/4mDzsR5
Australia: https://amzn.asia/d/4lh9Ihu
Netherlands: https://amzn.eu/d/bvH9JlK
Poland: https://amzn.eu/d/aSdig1u
Sweden: https://amzn.eu/d/1fimV2V
Japan: https://amzn.asia/d/0HgWhr8
Canada: https://a.co/d/15F7NKO

The journal provides a multitude of reflective tools to help you develop as a tabletop game designer. This is not a playtesting journal. That is to say, the journal is not focused on one specific game or project. It is focused on you. You are the project.

The journal is broken down into logs, with prompts to guide your reflections.

You will be guided to reflect on:
Your own definition of success
Your gaming preferences and those of the market
Games you have played and what you learned from them
The people who support you in game design
How you support other designers
Your design ethos
Your goals and ambitions

The journal contains a selection of tools to help you analyse your prototypes in development.

The Hook Generator to help you create concepts which will catch attention
The DARE Model to help you prioritise your ideas
The Ladder Model to help you determine how engaging your game is
The Idea : Execution Matrix to help you determine how likely your game is to achieve commercial success
Player Journey Maps to help you identify the pain points in your games

These tools are all based off of models and matrices developed and discussed on the Adam in Wales Youtube Channel. If you would like more information about any of these topics, there is a huge amount of information within that channel.

posted by kafumba2l