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Capturing performance footage for MetaHuman Animator

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Unreal Engine

Learn how to start turning an actor’s performance into an animated MetaHuman in part two of this new video tutorial series.
In this video, Gabriella Krousanio (of Feeding_Wolves) will cover how to capture performance footage using MetaHuman Animator. Gabriella will get into framing, headmounted camera workflows, tongue animation, audio, timecode, and more.
Created by Epic Games, MetaHuman Animator helps anyone using an iPhone or stereo headmounted camera (HMC) capture an actor’s performance and turn it into a highfidelity facial animation in minutes. The resulting MetaHuman animation can then be used for films, games, architectural visualizations, and more. Anything that requires a human touch.

For more on MetaHumans: https://www.unrealengine.com/enUS/me...

For more on MetaHuman Animator: https://www.unrealengine.com/enUS/bl...

Free MetaHuman Animator download: https://www.unrealengine.com/marketpl...

To watch Gabriella’s other MetaHuman/Unreal Engine content, check out her YouTube channel (Feeding_Wolves) here:    / feedingwolves  

#MetaHumanAnimator, #MetaHumanAnimatortutorial, #performancecapture

posted by austonnen10