How did a controversial game end up spawning a fantastic mod scene? I delve into Carmageddon; the uneasy relationship between gaming and mainstream media in the late '90s, how it skirted the censors, and whether it was a good game or one that only sold because it irritated the newspapers. Then I look at the sequel can I finally lay to rest my teenage frustration at being unable to beat the game's endofgroup missions? And what was it about the game's mod scene which made none of that really matter?
Direct Controversy Access:
0:00 The News, circa 1997
3:06 But what is this all about?
4:13 Finally, some gameplay footage
5:37 Was Carmageddon 1 any good?
7:28 Modding your game
8:01 Carmageddon 2 arrives and I don't have the right graphics card
9:33 Progress roadblock
10:12 Challenge Timberwolf: Complete an easy Carmageddon 2 mission
15:13 It's still my favourite though
16:08 The Mod Scene and its survival
18:11 Who did I forget?
19:06 The future of preservation
19:50 The three flavours of C2 mod
21:18 Limitations
22:40 The third category
23:45 Why were vintage mod scenes so great?
Music by Geographer / The 126ers / The Whole Other / Houses of Heaven / TrackTribe / Devon Church / Dan Henig / Quincas Moreira (YouTube Audio Library)
1. Val Holla Geographer
2. On My Way Home The 126ers
3. The Machine Assembly The Whole Other
4. Escape Houses of Heaven
5. Duck In The Alley TrackTribe
6. Weak Knight Devon Church
7. Berlin at Night Dan Henig
8. Darkdub Quincas Moreira
Games Featured:
Destruction Derby
Carmageddon
Carmageddon 2
Links:
Toshiba's Road Reaction 2000: https://rr2000.cwaboard.co.uk/
CWA Board: https://www.cwaboard.co.uk/
Ultimate Car Pack: https://www.moddb.com/mods/ultimatec...
Seduction of Destruction: https://sod4u.webs.com/versionfiles...
Dethrace: https://github.com/dethracelabs/deth...
BRender source code: https://github.com/foone/BRenderv1.3.2
Comments are prereviewed to avoid spam. I aim to publish all comments, including dissent, but overly pedantic or negative ones may be moderated. Hearing about different experiences and what things were like in other countries adds a lot to the video! Please try to do so in a positive way while remembering that if I had to explain every minor international difference the video would be 2 hours long and boring, rather than 26 minutes long and boring. Failing that, at least make me laugh.
Bonus fact: Stainless seemed to enjoy method acting a little too much creating the crash sounds by running themselves over using a large American car (I believe put in game as the Hevy Impaler shown at around 7:30), and making the Max Damage Pratcam extra realistic by hitting the actor with a pool cue. Die Anna was thankfully spared the same treatment.