What improvements/fixes War Thunder needs in my opinion.
And what I dislike about the game in ground and naval battles.
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►Music:
Intro: Vice City Ben Elson
Background: Evgeny Bardyuzha Grandpas Groove
Outro: On the Way Home Steven Davies
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0:00 Intro
Ground
01:01 EC for top tier at least
01:28 Big maps for top tier ( create a big map and later use smaller portions of it for lower brs)
02:00 More gamemodes(attack defence)
02:23 Spawncamping (Emergency Spawn)
03:24 CAS issue
05:14 one death leavers at the top tier(free lineup)
05:50 proper night battles
06:06 crew slots rearrangement
07:36 Cammo nets
07:52 Naval Random Battles
08:30 New game modes
15:06 Better balance
16:34 Bots
16:52 Low tier coastal ticket bleed is way too quick
16:59 Research Coastal with blue water
18:08 Naval EC
18:10 Make naval EC available for Events/BP 24/7
18:29 Capture Poins rework
19:33 More different missins (AI sub hunt, shore bobmbarmemt, capture oil rigs in the middle of the ocean)
20:03 Bigger carrier escort
20:10 WW1/WW2/COLD WAR
20:29 Free BB/BC/CA spawn if you don't have them equipped.
20:54 No missile ships
21:35 EC rewards
21:52 Other for naval
21:54 Naval servers
22:05 A hotkey for ranging fire,and switch on/off secondaries
22:18 Not to fight your own country ships
22:26 Ship hornes
22:31 Separate airplanes BR for AIR GROUND and NAVAL battles
22:43 Sea life (whales, sharks, dolphins, seagulls)
22:57 Oil/Fuel spill trail
23:02 More functions for scout planes (mark topedoes, mines, enemy ships)
23:21 Get back the scout plane on the ship, rearm the scout plane near the ship
23:43 Prioritized repairing
24:14 Option to change ship configuration (IJN Tone, Renown)
24:41 Weather affecting locking (player, and AI)(maybe I need to look at the enemy ship direction for certain period of time)
25:27 Customisable test drive
25:37 In hangar Layer to see crew pacesment/all armor layouts
26:07 Armor analysis to see shell falling angle for the distance
26:33 Plunging fire
26:52 Drydock hangar
27:01 Naval EC statistics
27:07 Ice
27:47 The End
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