In this video, I show how to create a signed distance field for a circle shape in Unreal and Unity. We add controls for the size of the circle and then output the results as a shape, an outline, and the SDFs of both. At the beginning of the video I start with the tour of some of the types of things we're going to be able to create with out procedural shapes and patterns.
Here's last week's tutorial that introduces the new series and shows how to create a Linear Gradient node and an AntiAliasing node.
• Intro To Procedural Shapes and Patter...
Here's the playlist for the whole series:
• Procedural Shapes and Patterns
Shader Book Recommendations
https://www.bencloward.com/resources_...
Theme Music
Peace in the Circuitry Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...
Background Music
Speo The Little Things
• Speo The Little Things
#UnrealEngine #shadergraph #Unity