I didn't want to fully delve into the Cities: Skylines camera system, so I just took a quick look.
And my thought was, "There must be a reason they made it this awkwardly, right?"
Firstly, there's a main camera, a free camera, and an interesting override camera among others. There could be various types of cameras...
The system coordinates and game coordinates work separately, and when using the camera control, the vertical axis of the camera is compensated with something weird called Camera Size instead of the vertical axis...
Looking at this system, whose reason I couldn't figure out, my feeling was to just take a look and give up. ㅎ_ㅎ
In the end, I succeeded in stabilizing the camera movement more than before, and after properly passing the camera turn, I even added an ffmpeg recording function for convenience, but...
* It doesn't open in Final Cut Pro. Ah... F...
* There are problems with ffmpeg recording and it not opening in Final Cut Pro...