In this coding adventure I attempt to implement a simulation of hydraulic erosion to make a procedural terrain look more natural.
If you're enjoying these videos and would like to support me in creating more of them, I have a patreon page here: / sebastianlague
Interactive demo: https://sebastian.itch.io/hydraulice...
Full playlist here: • Coding Adventures
The project is available here:
(updated version) https://github.com/SebLague/Hydraulic...
(version at time of this video) https://github.com/SebLague/Hydraulic...
Resources:
https://www.firespark.de/resources/do...
http://ranmantaru.com/blog/2011/10/08...