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Coding rigid body physics for voxels [Voxel Devlog #20]

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Douglas

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Online demo: https://github.com/DouglasDwyer/octo...
Additional voxel models: https://tinyurl.com/mtk5mj7f

Using voxels in a rigid body simulation yields amazing results! It's possible to compute mass and moment of inertia exactly, as well as perform collision detection for arbitrary concave shapes, so the simulation is very accurate. This devlog highlights my new rigid body physics code and explains the two important pieces collision detection and solving.

Music used in the video:
LoxBeats Endless Summer
Lukrembo Butter
Lakey Inspired Blue Boi
Artificial.Music Celestial Gold
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posted by whiteaunties8u