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Crash: Mind Over Mutant (360) Speedrun in

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BetaM

An alright run on the optimal version with a new skip near the end.

Leaderboards: http://www.speedrun.com/crashmom

FAQ:
Why do you use glitches?

Because it's faster.

Why are you on Digital 360?

It loads the fastest out of every version, which means the run is faster.

Why/how can you fly with mutants?

It's a glitch on the PS2, Wii and 360 versions. I store my mutant at the same time as I enter a cutscene, which causes the game to store a glitched mutant. It stops working when I go to a different hub (for example using the uka teleporters), and when I enter another cutscene with the glitched mutant.

Why is there a second player, who controls him?

I control him in order to exploit the drop out mechanic to jump infinitely, it's hard to do alone, but I did it.

Why are you playing on bonkers?

It increases the game speed by a factor of ~1.2 .

This is a Real Time Attack Any% speedrun.
Timing starts when you press 'continue' on the 'save complete' screen (alternatively 'continue without saving') and ends on the bodyslam on the button at the final boss, so when you first gain and finally lose control.
The run was done on a 360 using a digital Crash: Mind over Mutant.

This run wouldn't have been possible without all your support!

Skips and route by:
BetaM (me)    / mat5b  
  / betam  
PeteThePlayer    / petetheplayer  
  / mrnojojojo  

posted by Regv5