I've been fascinated by technique used on the windows in Marvel's SpiderMan and Forza Horizon 4 so I set out to learn how these games achieved the effect and to see if I could build an Interior Mapping Shader myself using Shader Graph in Unity. Here's how it went...
Flexible Grids: • How To Get A Better Grid Layout in Unity
Making UI Look Good: • Making UI That Looks Good In Unity
Dynamic Depth of Field: • Dynamic Depth of Field in Unity Gam...
Interior Mapping in Forza Horizon 4: https://www.gamasutra.com/view/news/3...
Rendering Real rooms without Geomety: https://www.gamasutra.com/blogs/Joost...
Interior Mapping Shader Showcase: https://www.alanzucconi.com/2018/09/1...
Windows in Games Case Study: https://simonschreibt.de/gat/windows...
Want to support the channel?
▶ Help fund new episodes by joining the Patreon / gamedevguide
Get the GameDevGuide mug and other merch! ☕ http://www.gamedevguide.store
Use these links to grab some cool assets from the asset store:
Get the Must Have Assets! https://assetstore.unity.com/topasse...
Free Unity Assets! https://assetstore.unity.com/topasse...
New on the Asset Store! https://assetstore.unity.com/topasse...
Top Paid Asset Store Packages https://assetstore.unity.com/topasse...
Asset Store Partners https://assetstore.unity.com/lists/as...
Socials and Other Stuff:
• Subscribe https://www.youtube.com/gamedevguide?...
• Join the Discord / discord
• Twitter / gamedevguideyt
• Facebook / gamedevguideyt
• Instagram / gamedevguideyt