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Creating an Interior Mapping Shader using Unity's Shader Graph - Game Dev Sandbox

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I've been fascinated by technique used on the windows in Marvel's SpiderMan and Forza Horizon 4 so I set out to learn how these games achieved the effect and to see if I could build an Interior Mapping Shader myself using Shader Graph in Unity. Here's how it went...

Flexible Grids:    • How To Get A Better Grid Layout in Unity  
Making UI Look Good:    • Making UI That Looks Good In Unity  
Dynamic Depth of Field:    • Dynamic Depth of Field in Unity  Gam...  


Interior Mapping in Forza Horizon 4: https://www.gamasutra.com/view/news/3...

Rendering Real rooms without Geomety: https://www.gamasutra.com/blogs/Joost...

Interior Mapping Shader Showcase: https://www.alanzucconi.com/2018/09/1...

Windows in Games Case Study: https://simonschreibt.de/gat/windows...


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Use these links to grab some cool assets from the asset store:

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posted by alikokamidips