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Creating Textured 3D Terrains with QGIS and Blender

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ArchaeoSquatch

Open Source Digital Heritage is a new tutorial series introducing the use of various open source software as used by the heritage industry. These lessons will be of interest to archaeologists, architectural historians, historians, and anyone working in cultural heritage management. This tutorial uses QGIS 3.16.14 and Blender 2.93.1. This workflow should work in more recent versions as well.

This lesson explores the process of creating 3D models from height data (e.g., DEM) with open source programs QGIS and Blender. You can view the 3D model you will create here: https://skfb.ly/orC7G

Timestamps
0:04 – Topics for this lesson.
1:23 – Gather, prepare, and visualize your data.
5:30 – Clip your heightmap and image/map files.
9:13 – Export your data for use in Blender.
15:01 – Import and prepare data in Blender.
22:02 – Export your data.

Links
QGIS https://www.qgis.org/
Blender https://www.blender.org/
Data for this lesson https://drive.google.com/drive/folder...
Louisiana Statewide Lidar Project https://maps.ga.lsu.edu/lidar2000/
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posted by nounieqi