Here, let me reveal to you the secrets of the Source 2 engine, and how you too can fill the world with tens of thousands of shiny balls
0:00 Tools menu
0:29 Fullbright and lighting overview
1:30 Static VS realtime shadows
2:46 I fly to Morocco
3:49 Shadow settings compared to reallife
5:20 Light squares
6:20 Light BALLS
6:59 PBR
7:49 Ambient Occlusion
8:20 Third person
8:35 Cubemaps!
9:20 Optimisation