The observer pattern is essentially baked into C# and Unity. It comes in the form of delegates, events, actions, and to some extent funcs. The observer pattern decouples the source of information from the object receiving the information. This makes unity projects more stable, easier to add mechanics, and far less likely to break.
Blog Post Covering the Observer Pattern: https://onewheelstudio.com/blog/2020/...
Sebastian Lague's Delegate Series: • [C#] Delegates and Events (E01: deleg...
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TimeCodes
0:00 Why you need the Observer Pattern?
1:20 Problems Solved
1:38 What does the Observer Pattern do?
2:41 What Are Delegates?
4:45 Defining Delegates
6:21 Delegate Parameters & Return Values
7:13 Multicast Delegate
8:01 Static Delegates
8:17 Events
9:08 Actions and Funcs
9:40 Observer Pattern Implementation
#ProgrammingPatterns #ObserverPattern #UnityTutorial #GameDevelopment