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DF Retro Extra: Sega's Blast Processing Was Real - But What Did It Actually Do?

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Digital Foundry

Join John Linneman and talented coder Gabriel Morales discuss Sega's almost legendary 'Blast Processing', what it actually was, how it worked and why it never actually appeared in any Genesis/ Mega Drive games nope, not even Sonic 2...

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To try out the Blast Processing demo put together by Gabriel Morales, grab it here: https://drive.google.com/file/d/1SO7c...

posted by greggyisemok4