Dishonored is giga based. Here's to Dishonored 11 years later.
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Developed by the masterminds behind Half Life, System Shock, Deus Ex, and Bioshock.. Dishonored is the game that won awards for winning awards.. but it was a gamble by a studio about to go bankrupt, spawned by a growing frustration and anger towards the entire gaming industry only made possible by the power of friendship. In this Dishonored analysis we breakdown not only how it came to be, but what exactly made the game one of the most revered games in its circle. It's not perfect, and this dishonored video essay critique will not brush over its flaws, but for a game that reshaped the fundamentals of game design, it did good. JJJreact
Special shoutouts to @Pyrocynical and @ScamboliReviews for the voices.
Timestamps:
0:00 Dishonored
1:44 The Year Of AAA Sequels
3:16 Jet fuel Doesn't Melt Steal Beams
4:34 Growing Hatred towards the industry
6:45 Putting it all on the line
8:00 Todd Howard and 25 million
10:13 By gamers, for gamers
11:38 Redefining A Genre
12:35 Story
17:15 World Building:
19:28 Telling A Story Without Telling A Story
23:07 The Gameplay...
26:19 Level Design
30:01 The Royal Deviantartist.
Footage Used:
Thumbnail base art by "Nicolicious"
@GrayMischief • This is what 1000 Hours of Dishonored...
@waserjo7834 • The differences between Low Chaos and...
@roman_nfkrz • Where is City 17? | HalfLife 2
@NoclipDocs • The Making of Dishonored | Noclip Doc...
@touchgameplay • Dishonored: Rat Assassin™ iPhone/iP...
@everydaylouie • Rhythm Hell
@TheRoflRage • Chess club
@seekerTV • Dishonored Any% Speedrun in 32:53.70
@GotGame • Video
Title card song: • glue70 Opening Hours | Opening Hour...