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DPP: Simulation in Cinema 4D - Week 2 - Let’s Liquify!

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Maxon Training Team

Demystifying Post Production: Simulation in Cinema 4D Week 2 Let’s Liquify!

Join Cinema 4D Master Trainer Lionel Vicidomini for week 2 of our Simulation Demystifying PostProduction livestreams as he will show how to liquify everything in Cinema 4D. Lionel will show you different ways of creating a fluidlike effects using Pyro and rigid bodies. Finally, he’ll use Cinema 4D’s Volume Builder to mesh it all, and create gluey effects!

00:00:00 Waiting Loop
00:01:35 Welcome
00:02:49 Housekeeping

00:05:06 Today's Topic, Fluid
00:07:51 __ Second example

00:08:30 Fluid Spiral, Animation
00:09:16 __ PyroTorus
00:10:20 __ Preview first setup
00:10:26 __ Adjust Pyro
00:13:05 Q Similar to fluid
00:14:27 Q Showcase advection [1]
00:15:33 __ Voxel Size
00:16:40 __ Heat Pressure
00:17:24 __ Follow Spline, Field Force
00:19:30 __ Wrong direction, Reverse
00:20:44 __ Absolute Velocity v. variety
00:24:43 __ Add Random Field
00:26:45 __ Adding Fuel, Temperature
00:28:04 __ Pyro Output, Draw Setting
00:29:48 __ Data, CPU or stored in Cinema 4D
00:31:34 __ Simulate for Generators, Volume
00:32:18 __ Volume Builder Voxel Size
00:32:51 __ Pyro Object into Mesher
00:33:35 __ Volume Builder, Volume Mesher
00:34:46 __ Smoothing, Detail adjustments
00:38:39 __ Animating Random Field, motions
00:41:50 __ Caching
00:42:39 Q Sub Division Surface v. Smooth

00:45:05 Fluid Spiral, Shading, Surface
00:46:48 __ Adjusting Dome light, HDRI
00:47:06 __ Watercolor, Depth
00:48:51 __ Scatter
00:49:53 __ Adjusting, Dilate, Erode, SDF
00:52:04 __ Surface, Random, Inside
00:57:14 __ Render Clip, Result
00:57:43 Q Future versions, Fluids…
00:59:12 Q __ Expand from the core use
01:00:32 Q Limitations based on NVIDIA
01:01:41 Q Is caching Pyro break the Sim

01:05:42 Slime Session, Walk Through
01:07:05 __ Density Buoyancy, opposite
01:08:32 __ Volume Builder, Mesher
01:09:48 __ The problem of "fluid" meshing

01:11:18 Particle Advection, Demo [2]
01:14:39 __ Double setup for different effects

01:15:38 Shredding Cloth, Belting, Demo

01:16:59 Q Future developments
01:17:35 Q Caching v. baking
01:18:27 Q Rope Connector with Rigid Body [Sim]

01:19:47 Wrapping up
01:20:54 Housekeeping
01:23:30 Thank you and Bye

posted by tandkassefl