Streamed on / pikat Here's another round of art critiques! In this one, I talk about how you can use construction to better feel the 3D form of the human body, as well as trying to improve and refine a character design to make it feel more successful. I hope it's helpful!
Edited by @SkysagiOP
Featured artists:
/ theothezero
/ burkicle
0:00 Intro
0:17 Critique 1 (theoristgamer)
4:34 Critique 2 (burkicle)
BGM by Pascal Michael Stiefel
A Hat in Time BSide Nyakuza Manholes
A Hat in Time BSide Green Clean Station
A Hat in Time The Windmill Peak
A Hat in Time Subcon Forest Time Rift
A Hat in Time BSide Fast Food