Earthworm Jim, The Soil He Did Crawl. Earthworm Jim, A Super Suit Did Fall. And then there was gameplay.
I really didn't see this run coming at all. I was just doing normal marathon practice for SGDQ and then this run comes out of nowhere. Overall, it is a very good run, with only a few bad spots.
If you saw the previous run I submitted to SDA, you may notice that there are multiple new skips, along with small timesaving changes in almost every level. These wouldn't have been found without the help of everyone in the Annelids with Attitude group, so a big thank you to everyone there.
New Junk City starts off alright, although I don't get the spike jump or the chain jump at the beginning. A new strat for Junk Thing was found a few days after this recording where you use 1 plasma instead of 2, but it saves less than 1 second so not having it is not a big deal. Overall, maybe 1.5 seconds from optimal, mainly from missing the spike jump and having nonoptimal tire bounces.
Andy Asteroids? 1, and all the other Andy Asteroids? as well, go smoothly with no mistakes.
What the Heck? is the first of 2 poor stages in the run, as well as the only level with major RNG. This is also the first level featuring a new skip compared to the old run. Instead of whipping through the ground after the gate, I just jump on top of the gate while it's going up and bounce through the ceiling, skipping the entire level. Everything goes great up until the Evil the Cat fight, where I get destroyed by RNG. Overall, I could save around 20 seconds on the level, all of which would be from better RNG on the Evil fight.
The next level is the second of the poor stages in the run, although it is much less noticeable than What the Heck?. Everything starts out good in the level, with my health staying at a good value throughout. Then, towards the end, I go for airless in the second pod section like normal, and everything goes great until I accidentally hook onto the last air nozzle, losing maybe 23 seconds. This wouldn't be a concern to me except I was only 1.52 seconds away from sub28, meaning this air nozzle made me lose sub28.
Tube Race went nearly perfectly, if I had not messed up towards the end of the pod section I would have definitely ended with 50 air left, which is nearly perfect.
Snot a Problem has the first difficult trick in the run, the 3round 1drop, where you kill Major Mucus on the first drop in all 3 rounds. Although there is a sort of setup for each round, it still is difficult to do. Thankfully, I got a very nice 3round 1drop, and although it could have been a second faster due to not getting a perfect round 2, it was still very good.
Level 5 went very good, with only a .5 second difference between this run and my best segment time. If I had gotten the whip jump right before the mesh ball section I definitely would have gotten a new best segment time. The jump off the chain through the platform at the end of naked worm is a 1frame trick, and I am very happy to have gotten it in this run. By grabbing both mega atomic energy orbs you can basically run through the whole section before the chicken fight without stopping. Overall everything went nearly perfectly.