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🇬🇧 Episode 4 - Dissolve Effect (Full) | EN (Or how to use Alpha Clip Threshold in Shader Graph)

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[Unity Shader Graph] Episode 4: Dissolve effect
With just a finger snap, Thanos caused the extermination of half of all life in the universe. We saw Black Panther, Scarlet Witch and the friendly neighborhood SpiderMan vanish in the air, one by one. These iconic characters disappear from the screen with thousands of pieces. That's the DISSOLVING effect.
An enemy turns into multiple particles and becomes invisible when getting shot. A monster was summoned out of nowhere. These are also the DISSOLVING effects.
DISSOLVING is one of the most popular visual effects in Computer Graphics. And there are many ways to implement it in a game. Today I will show you my method, which relies heavily on the Alpha property.


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00:00 INTRODUCTION
00:59 1.1. Alpha
02:11 1.2. Alpha Clip Threshold
04:30 1.3. Alpha Summary
05:10 2. HANDSON TIME
06:33 2.1. Preparation
06:48 2.2. Create a Shader Graph
06:59 2.3. Create a Material
07:18 2.4. Sample the Albedo texture
07:46 2.5. Use the Noise texture as Alpha
08:27 2.6. Control the Alpha Clip Threshold externally
11:14 2.7. ADVANCED: GLOWING EDGE
13:23 2.7.1. Calculate the Edge Threshold
13:49 2.7.2. Convert Alpha to the mixing ratio
15:07 2.7.3. Blend Edge Color
17:47 2.8. ADVANCED: SUBGRAPH
23:33 2.9. ADVANCED: DISSOLVING DIRECTION
25:47 3. GOOGLE TIME
29:51 4. SUMMARY
30:41 5. MORE


ASSETS / TOOLS:
Playing card: https://sketchfab.com/3dmodels/gezin...
Hipoly fence: https://sketchfab.com/3dmodels/barbe...
Lowpoly tree: https://sketchfab.com/3dmodels/lowpo...
Corona beer bottle: https://sketchfab.com/3dmodels/coron...
Soccer ball: https://sketchfab.com/3dmodels/footb...
Goal net: https://sketchfab.com/3dmodels/footb...
Hanging Hourglass: https://sketchfab.com/3dmodels/antiq...
Old window: https://sketchfab.com/3dmodels/oldw...


REFERENCES:
Tatsuya Koyama's Demo 042:    • Dissolve Effect Demo (Unity hobby wor...  
FFVII Remake:    • Final Fantasy 7 Remake  All Bosses  
Genshin Impact:    • Genshin Impact Gameplay (PC UHD) [4K6...  
Morgan Macguire's Fast Colored Transparency: http://casualeffects.blogspot.com/20...
Inigo Quilez's Domain Warping: https://www.iquilezles.org/www/articl...
Add node: https://docs.unity3d.com/Packages/com...
Saturate node: https://docs.unity3d.com/Packages/com...
Mebius Box: http://mebiusbox.github.io/contents/E...

#abalanche #unity #shader #graph #shadergraph #unityshadergraph #patreon #full #dissolve #effect #alpha #alphaclipthreshold

posted by kriglid0