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Evolution of Wizardry (1981 - 2021) Wizardry game series comparison history - retro RPG PC consoles

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0:00 Intro
0:09 Wizardry: Proving Grounds of the Mad Overlord 1981
1:10 Wizardry II: The Knight of Diamonds 1982
2:20 Wizardry III: Legacy of Llylgamyn 1983
3:24 Wizardry IV: The Return of Werdna 1987
4:34 Wizardry V: Heart of the Maelstrom 1988
5:44 Wizardry VI: Bane of the Cosmic Forge 1990
6:54 Wizardry VII: Crusaders of the Dark Savant 1992
8:14 Nemesis: The Wizardry Adventure 1996
9:24 Wizardry 8 2001
10:34 Wizardry: Tale of the Forsaken Land 2001
11:44 Wizardry Online 2013
12:54 Wizrogue: Labyrinth of Wizardry 2014
14:04 Wizardry VA TBA

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More about Wizardry (from Wikipedia):

Wizardry is a series of roleplaying video games, developed by SirTech, that were highly influential in the evolution of modern roleplaying video games. The original Wizardry was a significant influence on early console roleplaying games such as Final Fantasy and Dragon Quest. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by SirTech was Wizardry 8, released in 2001. There have since been various spinoff titles released only in Japan.

The original Wizardry series is composed of eight different titles. All of the titles were first released in North America, and then ported to Japanese computers. Some of the titles were also officially released in Europe. The first three games are a trilogy, with similar settings, plots, and gameplay mechanics. A second trilogy is formed by installments 6 through 8 – Bane of the Cosmic Forge, Crusaders of the Dark Savant and Wizardry 8 – with settings and gameplay mechanics that differed greatly from the first trilogy. The fourth game, The Return of Werdna, was a significant departure from the rest of the series. In it, the player controls Werdna ("Andrew," one of the game's developers, spelled backwards), the evil wizard slain in the first game, and summons groups of monsters to aid him as he fights his way through the prison in which he had been held captive. Rather than monsters, the player faced typical adventuring parties, some of which were pulled from actual user disks sent to SirTech for recovery. Further, the player had only a limited number of keystrokes to use to complete the game.

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Wizardry: Proving Grounds of the Mad Overlord 1981 LordKarnov42

posted by germanguerah8