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Explaining how Beacon Colors ACTUALLY work

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Squibble

The previous video was essentially vaguely right but for the wrong reasons.
I was right to think that each layer had twice as much influence as that underneath it, but I didn't understand the mechanics of how the bottom two layers functioned. This video's just more in depth in general.

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Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3Difying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.


Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
The World is generated using the Terralith Datapack.

Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owolib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.


Music: Floating Trees, Blocks, Cat, by C418

0:00 Intro
3:23 gradients
4:06 a little about binary
6:40 faking the base layer
8:00 automation and stuff

posted by juegomuchoom